Fallen World is a 2D action platformer revolved around its key gravity flip feature. In Fallen World you play as the Chrononaut, the volunteer of the first ever time-travel experiment. But something has gone very very wrong. The machine malfunctioned and sent you into the distant future. Navigate the decayed research facility in search of the pieces of the broken time machine, eliminating any enemies that stand in your way.
For this project I was the lead programmer. I was responsible for the player controller, enemy AI, hazards, level design, and checkpoints.
This game supports mobile controls!