AJ is college graduate with a B.F.A. in Computer Game Design at George Mason University. He also holds an Associates Degree in Computer Science from Northern Virginia Community College.
His major skills involve Programming, Level Design, Narrative Design, and Game Design. He has experience writing code in C#, C++, GSC, LUA, and Unreal Engine's Blueprints. In his free time, AJ enjoys developing mods for other games using developer-released mod tools and developing his own games.
When it comes to games AJ has a major love for the absurd and unexpected, two themes that he has incorporated into nearly every project he has been a part of.
Recently he helped release GMU Blastmaster Battle, a GMU-inspired Bomberman-style game he was lead programmer on.
AJ is willing to go the extra mile to help others and prides himself on overdelivering.
You can contact AJ at ajmastriannawork@gmail.com
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The Bed Room in We'll Be Right Back
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One Of The Window Views in We'll Be Right Back
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The Dash Ability in Vampire Slayer
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The Game Over Screen in Vampire Slayer
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The Executive House in Project Bridgepoint
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The "Throne Room" In Project Bridgepoint
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The Warehouse in Project Bridgepoint
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A Battery Pickup in Closing Call
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"The Source" In Welcome To Chili's Zombies
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"The Hallway" In Welcome To Chili's Zombies
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The Gold Room in Welcome To Chili's Zombies
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The Weston Hotel in Welcome To Chili's Zombies
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A Secret Room in Welcome To Chili's Zombies
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